What to model
Useful observations include behavior diversity, goal completion, memory effects, social interaction. Define assumptions before running a scenario and compare outcomes rather than treating one run as a prediction.
SIMULATION TOPIC
Model stateful non-player characters that react to context, remember events, pursue goals and adapt behavior.
Useful observations include behavior diversity, goal completion, memory effects, social interaction. Define assumptions before running a scenario and compare outcomes rather than treating one run as a prediction.
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